FORCEDENTRY: Sandbox Escape

Why Rust mutexes look like they do

Compressing looping animation clips

Issue #197



Finally got an issue out on time. Hah. Mostly because I'll be traveling today and tomorrow. There's also a chance that the webpage for this issue isn't live, since I need to build the website. However, since my monitor on my laptop decided to break last week, and I haven't been able to fix it yet, I might not have the chance to rebuild the site while hopping between airports. This will most likely be the case for today's and tomorrow's issues. Anyway, here it is!


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FORCEDENTRY: Sandbox Escape

Published: 30 March 2022
Tags: infosec

Ian Beer and Samuel Groß dive into the technical workings of the second stage of NSO's iMessage exploit that allowed them escape the IMTranscoderAgent sandbox.


Why Rust mutexes look like they do

Published: 30 March 2022
Tags: c, rust

Cliff L. Biffle compares Rust mutex API design to C, and explains why the latter is fundamentally inline with core Rust principles.


Compressing looping animation clips

Published: 2 April 2022
Tags: c++

Nicholas Frechette highlights the caveats of looping animations using the C++ Animation Compression Library.

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Stats (updated daily)

Sent: 2740

Opens: 1260

Clicks: 125

Link Clicks Clicks % Unique Clicks Unique Clicks %
FORCEDENTRY: Sandbox Escape 49 100.00% 53 100.00
Why Rust mutexes look like they do Awaiting Update Awaiting Update Awaiting Update Awaiting Update
Compressing looping animation clips Awaiting Update Awaiting Update Awaiting Update Awaiting Update


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