FORCEDENTRY: Sandbox Escape

Why Rust mutexes look like they do

Compressing looping animation clips

Issue #197

4/6/2022

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Howdy
Finally got an issue out on time. Hah. Mostly because I'll be traveling today and tomorrow. There's also a chance that the webpage for this issue isn't live, since I need to build the website. However, since my monitor on my laptop decided to break last week, and I haven't been able to fix it yet, I might not have the chance to rebuild the site while hopping between airports. This will most likely be the case for today's and tomorrow's issues. Anyway, here it is!

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FORCEDENTRY: Sandbox Escape

Published: 30 March 2022
Tags: infosec


Ian Beer and Samuel Groß dive into the technical workings of the second stage of NSO's iMessage exploit that allowed them escape the IMTranscoderAgent sandbox.


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Why Rust mutexes look like they do

Published: 30 March 2022
Tags: c, rust


Cliff L. Biffle compares Rust mutex API design to C, and explains why the latter is fundamentally inline with core Rust principles.


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Compressing looping animation clips

Published: 2 April 2022
Tags: c++


Nicholas Frechette highlights the caveats of looping animations using the C++ Animation Compression Library.


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Stats (updated daily)

Sent: 2740

Opens: 1260

Clicks: 125

Link Clicks Clicks % Unique Clicks Unique Clicks %
FORCEDENTRY: Sandbox Escape 49 100.00% 53 100.00
Why Rust mutexes look like they do Awaiting Update Awaiting Update Awaiting Update Awaiting Update
Compressing looping animation clips Awaiting Update Awaiting Update Awaiting Update Awaiting Update

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