Published: 9 January 2022
Locks are a key component in thread programming. In this practical article, Andrey Pechkurov explores several different options for spin locks in Java; specifically focusing on their performance in terms of latency.
Published: 11 January 2022
Profiling your application/code is a great way to figure out if there are any performance issues. Viacheslav Katsuba's article introduces a library for profiling in Erlang, providing some examples of basic usage and explaining how it works in practice.
Published: 10 January 2022
Bevy is a game engine written in Rust. In this article, Pascal Hertleif describes Bevy's basic usage philosophy and how you can "type" things using labels.