Permutation-Invariant Neural Networks for Reinforcement Learning

Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists

Faster software through register based calling

Issue #134

12/1/2021

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HUMP DAY! ANOTHER ONE!

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Permutation-Invariant Neural Networks for Reinforcement Learning

Published: 18 November 2021
Tags: machine learning


Another article by Yujin Tang and David Ha! Quite a few machine learning articles this week. In this one, David and Yujin basically teach a neural network to interpret information using different "senses" in order to make it more robust to noisier input.


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Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists

Published: 5 October 2021
Tags: csharp


Graphics are one of the most identifiable results of programming. Ain't nobody going to see a video game or simulation and not think of the code that went into it... right? Well in this extensive article, Shahriar Shahrabi, as the title implies, gives an intro to fluid simulation. Although basic at times, it really does dive into different factors that make it such a seemingly daunting task.


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Faster software through register based calling

Published: 23 November 2021
Tags: go


In Go 1.17, "function arguments and return values will now be passed using registers instead of the stack". What effect will this have on performance? Well that's exactly what Menno Finlay-Smits covers in this article, in addition to a refresher on how the stack works and differences in 1.16 and 1.17 compiler outputs.


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Link Clicks Clicks % Unique Clicks Unique Clicks %
Permutation-Invariant Neural Networks for Reinforcement Learning 56 21.05% 51 20.73
Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists 97 36.47% 89 36.18
Faster software through register based calling 113 42.48% 106 43.09

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