Chaos and Randomness

Aligning superhuman AI with human behaviour: chess as a model system

Go linknames

Issue #4


A Byte of Coding Issue #4
Hello humans,

You may have noticed that there was no issue on Friday. This is no mistake. I decided I won't be writing issues on Friday because I'm usually busy then. Also it's Friday. You don't need no end of week motivation. IT"S FRIDAY!

Also still working on the template. I've been playing around with making a one line script that can setup websites for me with a front-end template, login system, supporting database, and a simple messaging system for customer support to save me time on repetitive tasks. But expect the template arrival sometimes this week. Woooo! Anyway here's le issue.

Chaos and Randomness
14/10/20 - math, julia
Chaos and randomness are surprisingly difficult to describe in mathematical terms. Maybe this is because there are few things that are truly random? Either way, describing chaos in mathematical terms and using Julia code is exactly what Eric Jang does in this article. Eric asserts what chaos is in terms of orbits, demonstrates its presence in logistics maps, and then explains how combining it with spatial precision error can produce some randomness.

Aligning superhuman AI with human behaviour: chess as a model system
14/10/20 - ai
One of the much over looked factors of artificial intelligence/human integration is the fact that machine learning rarely leads to artificial intelligence that behaves in a way similar to or understandable by humans. This might not seem like a big deal, but ultimately everything we do is related to human interaction in some way. Adrian Colyer's article explores how well chess engines like Stockfish, AlphaZero, and Maia can mimic human play. Adrian concludes the article with several observations about the importance of teaching AI through human interaction.

Go linknames
13/10/20 - go
Every once in a while you stumble upon a neat feature in a language. Sometimes it's practical, other times it's not (until it is), but it's always satisfying knowing some obscure feature that could end up saving you a bunch of time someday. In this concise article, Paschalis Tsilias present Go linknames, and "one of their uses in the Go tree is to allow flexibility while maintaining the compatibility promise". Paschalis also includes an example in Go to demonstrate their use.

That's it for today. Hope you have a great day and an even better night!
PS. I'm also looking to try to find sponsors in the near future to help pay for the monthly fees running this newsletter incurs. I'll probably need to do some more marketing to get the reader base up, but if you know anyone who might be interested, send me an email!

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Link Clicks Clicks % Unique Clicks Unique Clicks %
Chaos and Randomness 65 36.72% 60 37.74
Aligning superhuman AI with human behaviour: chess as a model system 42 23.73% 38 23.90
Go linknames 70 39.55% 61 38.36


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