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Published: 12 November 2022
Tags: c++, d, games, jia
In this series of blog posts, Simon van Bernem will document his experience of porting a game from D and C++ to the jai programming language. This is only the first part of the series and other parts aren't out yet, but it'll be an interesting series to follow.
Some highlights:
- The game is 58,620 lines of code
- Simon isn't satisfied with the C++ ecosystem and where the language is going
- Simon does not recommend using D for serious projects on Windows, primarily because debug info is broken