Migrating to a Multi-Cluster Managed Kafka with 0 Downtime

kmem_guard_t

Porting 58000 lines of D and C++ to jai, Part 0: Why and How

Issue #298

11/24/2022

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Howdy
Happy Thanksgiving to anyone who celebrates it! I'm thankful for hot running water, electricity, and you guys! What are you thankful for? Pro tip, answering that question is also a great way to feel better whenever you feel sad.
I've got a couple of additional resources you can peruse while your slightly odd, but good-natured uncle tells everyone about the UFO he saw that one time.
Want to set up self-hosted network security? Here's an extensive guide on the matter.
What about reusing an old kindle for a home smart device? Check out this article on making a neat display you can customize with the information you want.
Anyway, here's the issue.

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Migrating to a Multi-Cluster Managed Kafka with 0 Downtime

Published: 26 March 2022
Tags: distributed systems, kubernetes, microservices


Natan Silnitsky discusses how his team migrated Wix’s 2000 microservices from self-hosted Kafka clusters to a multi-cluster managed cloud platform. Natan includes key design decisions, best practices and tips.
Some highlights:

  • Wix had dramatic increases in the number of topics, partitions, and records being generated (~400-500%) within a year
  • Split Kafka clusters by different service-level agreements
  • Migration was done with 0 down-time


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kmem_guard_t

Published: 21 November 2022
Tags: c, infosec, ios


Saar Amar presents how Apple has added a new security measure to their iOS and macOS operating systems in the form of "guards" for certain types of allocations.
Some highlights:

  • These guards are designed to help secure atomic allocations, and work by comparing a mapping entry associated with the allocation to a new guard structure
  • They help prevent "powerful memory corruption" via the allocator
  • This change was added in iOS 16 / macOS 13


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Porting 58000 lines of D and C++ to jai, Part 0: Why and How

Published: 12 November 2022
Tags: c++, d, games, jia


In this series of blog posts, Simon van Bernem will document his experience of porting a game from D and C++ to the jai programming language. This is only the first part of the series and other parts aren't out yet, but it'll be an interesting series to follow.
Some highlights:

  • The game is 58,620 lines of code
  • Simon isn't satisfied with the C++ ecosystem and where the language is going
  • Simon does not recommend using D for serious projects on Windows, primarily because debug info is broken


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Link Clicks Clicks % Unique Clicks Unique Clicks %
Migrating to a Multi-Cluster Managed Kafka with 0 Downtime 48 29.45% 64 35.16
kmem_guard_t 33 20.25% 33 18.13
Porting 58000 lines of D and C++ to jai, Part 0: Why and How 82 50.31% 85 46.70

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