The usefulness of currying

Booting the IBM 1401: How a 1959 punch-card computer loads a program

Reverse Engineering a Gameboy Advance game: Let’s Stretch the Bridge! — Part 1

Issue #68

2/23/2021

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A Byte of Coding Issue #68
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Another day, another issue.

The usefulness of currying

Published: 23 February 2021
Tags: data


Not a fan of Facebook, but their size leads to interesting problems that don't normally occur on smaller scales. In this article, Harish Dattatraya Dixit discusses a data corruption problem occuring in Scala due to big exponents. Although the article is merely an introduction, the paper it links to goes far more indepth if your interest is piqued.

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Booting the IBM 1401: How a 1959 punch-card computer loads a program

Published: 22 February 2021
Tags: historical


Something about using punch cards for programming just fascinates me. It's kind of wild to think how far we've come from the first programmers (in terms of quality of life more so than quality of code). Ken Shirriff's article is about the IBM 1401 computer and how it loaded programs from punch cards.

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Reverse Engineering a Gameboy Advance game: Let’s Stretch the Bridge! — Part 1

Published: 2 August 2019
Tags: reverse engineering


An older series, sure, but does reverse engineering ever go out of style? That's like saying problem solving is old fashioned. In this informative series, Bruno Macabeus aims to create a web app that allows users to edit and create levels for the Gameboy Advance game Klonoa. In the process he teaches us how to reverse engineer the game from scratch.

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Stats (updated daily)

Sent: 1447

Opens: 572

Clicks: 321

Link Clicks Clicks % Unique Clicks Unique Clicks %
The usefulness of currying 140 45.16% 118 45.56
Booting the IBM 1401: How a 1959 punch-card computer loads a program 74 23.87% 62 23.94
Reverse Engineering a Gameboy Advance game: Let’s Stretch the Bridge! — Part 1 96 30.97% 79 30.50

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